With the aim of studying the process of transcoding and identifying the meaning assigned to specific research variables described in the present Work, a number of reflections are presented in this chapter that, apart from supplying the methodological background for the teacher, allow researchers to identify the main factors that distinguish the traditional classroom lesson and experimental method represented by simulandia games. In particular, reference is made to the work of Bloom, Gagné, Gardner and Bandura's concept of self-efficacy
Olmetti, D. (2010). Theoretical Reflections on the Construction of Simulation Games. In Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies (pp. 65-82). HERSHEY, PENNSYLVANIA : IGI Global [10.4018/978-1-60566-930-4].
Theoretical Reflections on the Construction of Simulation Games
OLMETTI, Daniela
2010-01-01
Abstract
With the aim of studying the process of transcoding and identifying the meaning assigned to specific research variables described in the present Work, a number of reflections are presented in this chapter that, apart from supplying the methodological background for the teacher, allow researchers to identify the main factors that distinguish the traditional classroom lesson and experimental method represented by simulandia games. In particular, reference is made to the work of Bloom, Gagné, Gardner and Bandura's concept of self-efficacyI documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.