This document presents the results of architectural design and prototyping of educational kits within the museum context, two case studies featuring a combi nation of digital technologies and unplugged processes. The field of application is cultural heritage and the topics are part of school curricula. The first case study is a museum display of digital video installations and educational kits that reproduce mechanisms of symmetry from patterned flooring (“www.formulas.it” laboratory, Department of Architecture, Roma Tre University and Liceo Scientifico Cavour” high school). The second case concerns the setting up of a school fab lab in which 3D-printed prototype educational kits are made for schools and museums in Rome, in partnership with the Municipality of Rome and the Ministry of Cultural Heritage and Activities (General Directorate for Education and Research). The cases involve professional, research and didactic experiences which led to funding-supported projects. The experiences showcase good practices in informal and cooperative learning, and highlight the relationship between education and popularization thatdraws on our architectural heritage.

Carlini, A. (2021). Museum Education Between Digital Technologies and Unplugged Processes. Two Case Studies. In L.G. David Scaradozzi (a cura di), Makers at School, Educational Robotics and Innovative Learning Environments Research and Experiences from FabLearn Italy 2019, in the Italian Schools and Beyond (pp. 155-163). Berlino : Springer.

Museum Education Between Digital Technologies and Unplugged Processes. Two Case Studies

Alessandra Carlini
2021

Abstract

This document presents the results of architectural design and prototyping of educational kits within the museum context, two case studies featuring a combi nation of digital technologies and unplugged processes. The field of application is cultural heritage and the topics are part of school curricula. The first case study is a museum display of digital video installations and educational kits that reproduce mechanisms of symmetry from patterned flooring (“www.formulas.it” laboratory, Department of Architecture, Roma Tre University and Liceo Scientifico Cavour” high school). The second case concerns the setting up of a school fab lab in which 3D-printed prototype educational kits are made for schools and museums in Rome, in partnership with the Municipality of Rome and the Ministry of Cultural Heritage and Activities (General Directorate for Education and Research). The cases involve professional, research and didactic experiences which led to funding-supported projects. The experiences showcase good practices in informal and cooperative learning, and highlight the relationship between education and popularization thatdraws on our architectural heritage.
978-3-030-77039-6
Carlini, A. (2021). Museum Education Between Digital Technologies and Unplugged Processes. Two Case Studies. In L.G. David Scaradozzi (a cura di), Makers at School, Educational Robotics and Innovative Learning Environments Research and Experiences from FabLearn Italy 2019, in the Italian Schools and Beyond (pp. 155-163). Berlino : Springer.
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11590/415270
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