Augmented learning as a new way to think and practice education, with new technologies that are innovative because they are able to generate new behaviours. Augmented reality, virtual immersive reality and internet of (every) things are expanding our possibilities to create, design and implement education and training projects, that are capable to teach by doing and check in the same time, live, and during practical activities. With the introduction of the Augmented Reality, a technology that permits to add virtual content to a physical environment in an interactive form and in real time, and enables its use even in educational situations, processes of teaching and learning should be more efective. It is necessary, therefore, for educational research to be oriented towards the investigation in this field to provide guidance on the application outcomes. thus the methodologies and research tools, too, require a re-coniugation because the data will be naturally different and available in different forms.
|Titolo:||Realidad Aumentada: Innovaciòn en educaciòn|
|Data di pubblicazione:||2016|
|Citazione:||Alvarez Morales, E., Bellezza, A., & Caggiano, V. (2016). Realidad Aumentada: Innovaciòn en educaciòn. DIDASC@LIA: DIDÁCTICA Y EDUCACIÓN, Vol.7, num. 1(num. 1), 195-212.|
|Appare nelle tipologie:||1.1 Articolo in rivista|