Virtual Reality’s rise has highlighted eye gaze as a key interaction method. Data reliability becomes critical in this context, with gaze accuracy and precision serving as leading indicators of data quality. This study compared the spatial accuracy and precision of Meta Quest Pro and HTC Vive Focus 3 headsets using eye movement data collected from 30 users under head-free and head-constrained conditions. The targets were placed at different depths from the users. The analysis revealed inconsistencies between manufacturer-provided data, obtained under ideal conditions, and data collected in different settings. Moreover, the results showed greater spatial accuracy for Meta Quest Pro, and higher spatial precision for HTC Vive Focus 3. The aim of this study is to offer an extensive examination of the performance of these systems, thus assisting researchers in choosing suitable eye-tracking technology for diverse applications.
Rocchi, E., Ferrarotti, A., Carli, M. (2025). A comparison of the Meta Quest Pro and HTC Vive Focus 3 eye-tracking systems: analysis of data accuracy and spatial precision. IEEE ACCESS, 13, 71995-72010 [10.1109/ACCESS.2025.3562672].
A comparison of the Meta Quest Pro and HTC Vive Focus 3 eye-tracking systems: analysis of data accuracy and spatial precision
Erica Rocchi;Anna Ferrarotti
;Marco Carli
2025-01-01
Abstract
Virtual Reality’s rise has highlighted eye gaze as a key interaction method. Data reliability becomes critical in this context, with gaze accuracy and precision serving as leading indicators of data quality. This study compared the spatial accuracy and precision of Meta Quest Pro and HTC Vive Focus 3 headsets using eye movement data collected from 30 users under head-free and head-constrained conditions. The targets were placed at different depths from the users. The analysis revealed inconsistencies between manufacturer-provided data, obtained under ideal conditions, and data collected in different settings. Moreover, the results showed greater spatial accuracy for Meta Quest Pro, and higher spatial precision for HTC Vive Focus 3. The aim of this study is to offer an extensive examination of the performance of these systems, thus assisting researchers in choosing suitable eye-tracking technology for diverse applications.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


