In his text titled !e Materiality of Architecture, Antoine Picon concludes his investigation on the evolutions of the impact of digital processes into architecture, by arguing how it did not end into a full “virtualization” and overcoming the alternative between a physical and a virtual domain, separated. Instead he introduces the notion of “materiality” that changes in this era as it did in the past. !is era, in particular, is similar to the others where the technological impact on the world has been high and profound. So it is important to investigate, analyze what are the impacts of these changes on the philosophical approach to the relationship, the perception of matter "om the human perspective. Among these changes and techniques, this paper focuses on sampling and simulation, both allowing to “feel” the project before it is really built. !is con- dition brings design to the notion of “constant reworking” on top of an “always #nished” object. !is paper aims at investigating the architectural consequences of this approach by looking at the design process as a rework on top of “technical shapes”, where form exploration is conducted in a pool of bottom up, distributed sources through techniques that go "om sampling to variation, combination and mashup, typical of other domains, while always keeping the objective of a si- gni#cant tectonic outcome as part of an architectural interpretation of technical assemblies and everyday solutions.
Nel suo testo !e Materiality of Architecture Antoine Picon porta a compimento il suo sguar- do sulla evoluzione della digitalizzazione e sul suo impatto sull’architettura, contestandone, e #nalmente superando, la presunta alternativa tra mondo #sico e “virtuale” grazie alla intro- duzione della nozione di “materialità”, che non si dissolverebbe in una presunta “virtualità” ma che diventa un concetto dinamico, in continua evoluzione, ed assume una sua peculiarità in questa epoca come ha fatto in passato, soprattutto nei periodi storici che hanno visto crescere l’impatto tecnologico sul mondo. Tra le tecniche digitali con le quali il mondo del progetto deve con"ontarsi questo testo sceglie quelle del campionamento e della simulazione, che portano a guardare all’oggetto “#nito prima del realizzato” introducendo una modi#ca al processo prima e forse anche più #loso#ca che direttamente pratica, esattamente come evidenziato da Picon. Questo ambiente simulativo porta sull’oggetto #nito il “lavorìo” progettuale, e il suo a%namento tramite versioni successive di tale oggetto secondo un metodo tipico del mondo so&ware e dei suoi modi di produzione che parte da un minimo oggetto funzionante e tende a ra%narlo nel tempo. Il testo vuole dunque esplorare le ricadute architettoniche di tale approccio al progetto come am- bizione a lavorare con le “forme tecniche”, provando a partire da esse e ad evolverne, variarne o combinarne le possibilità tettoniche.
Converso, S. (2023). Il progetto come variazione delle forme tecniche. QUAD, 6, 179-196.
Il progetto come variazione delle forme tecniche
Stefano Converso
2023-01-01
Abstract
In his text titled !e Materiality of Architecture, Antoine Picon concludes his investigation on the evolutions of the impact of digital processes into architecture, by arguing how it did not end into a full “virtualization” and overcoming the alternative between a physical and a virtual domain, separated. Instead he introduces the notion of “materiality” that changes in this era as it did in the past. !is era, in particular, is similar to the others where the technological impact on the world has been high and profound. So it is important to investigate, analyze what are the impacts of these changes on the philosophical approach to the relationship, the perception of matter "om the human perspective. Among these changes and techniques, this paper focuses on sampling and simulation, both allowing to “feel” the project before it is really built. !is con- dition brings design to the notion of “constant reworking” on top of an “always #nished” object. !is paper aims at investigating the architectural consequences of this approach by looking at the design process as a rework on top of “technical shapes”, where form exploration is conducted in a pool of bottom up, distributed sources through techniques that go "om sampling to variation, combination and mashup, typical of other domains, while always keeping the objective of a si- gni#cant tectonic outcome as part of an architectural interpretation of technical assemblies and everyday solutions.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


