An interactive user-experience with virtual environments of high visual-quality usually demands either authoring tools of movie- industry level and a server farm, or a native application on the client, or both. Conversely, we introduce here a novel 3D work- flow, targeting specifically the largest needs of high-quality VR ex- perience. Our workflow architecture incorporates both authoring and navigation of quasi-photorealistic scenes directly on the Web platform, thus including mobile and VR devices, and is specifically addressed to the common use by the street man. No software instal- lation is needed. Both simplified authoring and exploration tools are Three.js based, and are mutually connected by a Web service that automatically produces high quality textures, which include light- ing effects, multiple soft shadows, reflections and refractions, by exploiting the Blender’s physically-based Cycles render engine.
Spini, F., Marino, E., D’Antimi, M., Carra, E., & Paoluzzi, A. (2016). Web 3d indoor authoring and vr exploration via texture baking service. In 21st annual ACM SIGGRAPH - Web3D 2016 Conference. Mountain View, CA : Web3D Consortium.
Titolo: | Web 3d indoor authoring and vr exploration via texture baking service | |
Autori: | ||
Data di pubblicazione: | 2016 | |
Citazione: | Spini, F., Marino, E., D’Antimi, M., Carra, E., & Paoluzzi, A. (2016). Web 3d indoor authoring and vr exploration via texture baking service. In 21st annual ACM SIGGRAPH - Web3D 2016 Conference. Mountain View, CA : Web3D Consortium. | |
Handle: | http://hdl.handle.net/11590/301656 | |
Appare nelle tipologie: | 4.1 Contributo in Atti di convegno |