This contribution aims at illustrating the results of a pilot experience conducted at the National Etruscan Museum of Villa Giulia with the participation of CFP Simonetta Tosi in Rome, a vocational training centre addressed to people with disabilities. The educational path, realized within the pilot experience, is meant to promote well-being, analytical skills and the use of digital technologies in museum education contexts and it is addressed to excluded adult users. The achievement of the objectives foreseen is pursued by inclusive and innovative learning methodologies: Object-based Learning (OBL) and Digital Storytelling (DST). OBL is increasingly adopted in both formal and informal education contexts, especially in terms of well- being and transverse skills promotion. The focus on the museum object facilitates the involvement of users and support communication, analysis and argumentation skills. DST allows people to express, understand and articulate everyday experiences in a creative way. Through DST, museum users can connect with the territory in which they have located, identifying different types of stories and telling them through digital devices. Moreover, DST is not simply a vehicle for increasing digital literacy, but also a learning methodology aimed at overcoming social barriers and increasing understanding between generations, ethnicities and displaced groups. The results of the pilot experience underline a good level of well-being at the end of the learning activities, an improvement of the sense of community and digital and language basic skills promotion within participants.
Poce, A., Re, M.R., Valente, M. (2022). Innovative Learning Methodologies to Promote Social Inclusion and Well-Being Within Etruscan Museum Context: A Pilot Experience. In B.B. Camilla Casonato (a cura di), Cultural Heritage Education in the Everyday Landscape. School, Citizenship, Space, and Representation (pp. 147-158). Cham : Springer.
Innovative Learning Methodologies to Promote Social Inclusion and Well-Being Within Etruscan Museum Context: A Pilot Experience
Poce Antonella
;Re Maria Rosaria;Valente Mara
2022-01-01
Abstract
This contribution aims at illustrating the results of a pilot experience conducted at the National Etruscan Museum of Villa Giulia with the participation of CFP Simonetta Tosi in Rome, a vocational training centre addressed to people with disabilities. The educational path, realized within the pilot experience, is meant to promote well-being, analytical skills and the use of digital technologies in museum education contexts and it is addressed to excluded adult users. The achievement of the objectives foreseen is pursued by inclusive and innovative learning methodologies: Object-based Learning (OBL) and Digital Storytelling (DST). OBL is increasingly adopted in both formal and informal education contexts, especially in terms of well- being and transverse skills promotion. The focus on the museum object facilitates the involvement of users and support communication, analysis and argumentation skills. DST allows people to express, understand and articulate everyday experiences in a creative way. Through DST, museum users can connect with the territory in which they have located, identifying different types of stories and telling them through digital devices. Moreover, DST is not simply a vehicle for increasing digital literacy, but also a learning methodology aimed at overcoming social barriers and increasing understanding between generations, ethnicities and displaced groups. The results of the pilot experience underline a good level of well-being at the end of the learning activities, an improvement of the sense of community and digital and language basic skills promotion within participants.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.