The increasing advancement of Virtual and Augmented Reality technologies opens new research perspectives in various fields. While traditional multimedia content quality assessment has been extensively investigated, different issues need to be addressed for these novel technologies. In particular, evaluating the quality of experience must consider several aspects, involving, on the one hand, the quality of the displayed multimedia content and, on the other hand, human factors. Due to its inherent subjectivity, defining objective metrics for Quality of Experience is complex. This paper aims to frame the problem of objective Quality of Experience assessment and propose research directions to be pursued in this field.

Ferrarotti, A., Carli, M. (2023). Objective Metrics Definition for QoE Assessment for Extended Reality Applications. In IMXw '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops (pp.439-442). 1601 Broadway, 10th Floor, NEW YORK, NY, UNITED STATES : ASSOC COMPUTING MACHINERY [10.1145/3573381.3596503].

Objective Metrics Definition for QoE Assessment for Extended Reality Applications

Ferrarotti, A
;
Carli, M
2023-01-01

Abstract

The increasing advancement of Virtual and Augmented Reality technologies opens new research perspectives in various fields. While traditional multimedia content quality assessment has been extensively investigated, different issues need to be addressed for these novel technologies. In particular, evaluating the quality of experience must consider several aspects, involving, on the one hand, the quality of the displayed multimedia content and, on the other hand, human factors. Due to its inherent subjectivity, defining objective metrics for Quality of Experience is complex. This paper aims to frame the problem of objective Quality of Experience assessment and propose research directions to be pursued in this field.
2023
9798400700286
Ferrarotti, A., Carli, M. (2023). Objective Metrics Definition for QoE Assessment for Extended Reality Applications. In IMXw '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences Workshops (pp.439-442). 1601 Broadway, 10th Floor, NEW YORK, NY, UNITED STATES : ASSOC COMPUTING MACHINERY [10.1145/3573381.3596503].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11590/463027
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