The recent increase in the spreading of Virtual Reality allows a large number of consumers to experience this technology in several fields, from gaming to learning. In this paper we propose a framework that allows the user to freely move and interact in a virtual museum implemented with the HTC Vive. The goals of this work are: to investigate the possibility of using this approach for providing the user with a personalized and educative exploration of an artistic content, and to measure the immersivity and usability of the proposed system by means of a subjective experiment.
Battisti, F., Di Stefano, C. (2018). Virtual Reality meets Degas: an immersive framework for art exploration and learning. In 7th European Workshop on Visual Information Processing. 345 E 47TH ST, NEW YORK, NY 10017 USA : IEEE.
Virtual Reality meets Degas: an immersive framework for art exploration and learning
Battisti, F;Di Stefano, C
2018-01-01
Abstract
The recent increase in the spreading of Virtual Reality allows a large number of consumers to experience this technology in several fields, from gaming to learning. In this paper we propose a framework that allows the user to freely move and interact in a virtual museum implemented with the HTC Vive. The goals of this work are: to investigate the possibility of using this approach for providing the user with a personalized and educative exploration of an artistic content, and to measure the immersivity and usability of the proposed system by means of a subjective experiment.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.