Abstract Purpose – The present study aims to synthesize and conceptualize, through a systematic literature review (SLR), the current state of gamification knowledge in the tourism and hospitality (T&H) sector, providing a roadmap for future research recommendations for service research and practice. Design/methodology/approach – The research is based on a systematic literature review and adopts a systematic quantitative approach to summarize existing evidence on gamification usage in the T&H sector, focusing on relevant service literature on gamification. The authors analyze 36 papers published between 2011 and 2019. Findings – The authors synthesize existing knowledge into five themes describing gamification’s role in T&H (Edutainment, Sustainable behavior, Engagement factors, Service provider-generated content and Usergenerated reviews). Then, a cross-analysis of the five themes reveals the pivotal elements (affordances, behavioral and psychological outcomes, and benefits) generated by gamification mechanics in T&H, simultaneously highlighting potential implications and relevant insights for service literature. The review identifies critical issues affecting gamification research and provides a future research agenda, considering opportunities for T&H and service research. Originality/value – The study provides the first SLR investigating gamification in T&H. The findings present potential implications and relevant insights for T&H contributing to the construction of a more holistic understanding of gamification adoption in service research

Pasca, M.G., Renzi, M.F., Di Pietro, L., & Guglielmetti Mugion, R. (2021). Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review. JOURNAL OF SERVICE THEORY AND PRACTICE, 31(5), 691-737 [10.1108/JSTP-05-2020-0094].

Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review

Pasca, Maria Giovina
;
Renzi, Maria Francesca;Di Pietro, Laura;Guglielmetti Mugion, Roberta
2021

Abstract

Abstract Purpose – The present study aims to synthesize and conceptualize, through a systematic literature review (SLR), the current state of gamification knowledge in the tourism and hospitality (T&H) sector, providing a roadmap for future research recommendations for service research and practice. Design/methodology/approach – The research is based on a systematic literature review and adopts a systematic quantitative approach to summarize existing evidence on gamification usage in the T&H sector, focusing on relevant service literature on gamification. The authors analyze 36 papers published between 2011 and 2019. Findings – The authors synthesize existing knowledge into five themes describing gamification’s role in T&H (Edutainment, Sustainable behavior, Engagement factors, Service provider-generated content and Usergenerated reviews). Then, a cross-analysis of the five themes reveals the pivotal elements (affordances, behavioral and psychological outcomes, and benefits) generated by gamification mechanics in T&H, simultaneously highlighting potential implications and relevant insights for service literature. The review identifies critical issues affecting gamification research and provides a future research agenda, considering opportunities for T&H and service research. Originality/value – The study provides the first SLR investigating gamification in T&H. The findings present potential implications and relevant insights for T&H contributing to the construction of a more holistic understanding of gamification adoption in service research
Pasca, M.G., Renzi, M.F., Di Pietro, L., & Guglielmetti Mugion, R. (2021). Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review. JOURNAL OF SERVICE THEORY AND PRACTICE, 31(5), 691-737 [10.1108/JSTP-05-2020-0094].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11590/391986
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