Pasca, M.G., Guglielmetti, R., Toni, M., DI PIETRO, L., Renzi, M.F. (2019). Does gamification impact on service quality? An application in bike sharing context. Evidence from Italy. In Leadership and Strategies for Quality, Sustainability and Innovation in the 4th Industrial Revolution.

Does gamification impact on service quality? An application in bike sharing context. Evidence from Italy

Pasca Maria Giovina;Guglielmetti Roberta;Toni Martina;Di Pietro Laura;Renzi Maria Francesca
2019-01-01

2019
9789176230862
Pasca, M.G., Guglielmetti, R., Toni, M., DI PIETRO, L., Renzi, M.F. (2019). Does gamification impact on service quality? An application in bike sharing context. Evidence from Italy. In Leadership and Strategies for Quality, Sustainability and Innovation in the 4th Industrial Revolution.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11590/359000
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