University museums are powerful resource centres in higher education. In this context, the adoption of digital technologies can support personalised learning experience within the university museum. The aim of the present contribution is to present a case study carried out at the Department of Educational Sciences at Roma Tre University with a group of 14 master’s degree students. Students were involved in a 2-h workshop in which they were invited to test augmented reality technology through a web app for Android. At the end of the visit participants were required to fill in a questionnaire with both open-ended and closed-ended questions aimed at investigating their ideas on the exhibition and their critical thinking level. Students appreciated the exhibition, especially its multimodality. Most of the frequent themes identified in open-ended answers are related to critical and visual thinking. Despite the positive overall evaluation, there is still room for improvement, both in terms of technology and educational design.
|Titolo:||Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University|
POCE, Antonella (Corresponding)
|Data di pubblicazione:||2019|
|Citazione:||Poce, A., Amenduni, F., DE MEDIO, C., Valente, M., & Re, M.R. (2019). Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University. INFORMATION, 10(12).|
|Appare nelle tipologie:||1.1 Articolo in rivista|